In 1996, id Software released Quake as a successor to the Doom series. A " grenade jump" is used in Quake in order to jump over a large lava pit. The Doom speedrunning community emerged in November 1994, when Simon Widlake created COMPET-N, a website hosting leaderboards dedicated to ranking completion times of Doom's single-player levels. The LMP Hall of Fame inspired the creation of the Doom Honorific Titles by Frank Stajano, a catalogue of titles that a player could obtain by beating certain challenges in the game. In January 1994, University of Waterloo student Christina Norman created a File Transfer Protocol server dedicated to compiling demos, named the LMP Hall of Fame (after the. Demos were lightweight files that could be shared more easily than video files on Internet bulletin board systems at the time. The game included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays). Doom and Quake demos, early Internet communitiesĪlthough speedruns were being done before the 1990s, the development of a speedrunning community is considered to have originated with the 1993 computer game Doom. These sites were not only used for sharing runs but also to collaborate and share tips to improve times, leading to collaborative efforts to continuously improve speedrunning records on certain games. Sites dedicated to speedrunning, including game-specific sites, began to appear at the same time and helped to create the subculture around speedrunning. However, broad interest in speedrunning came about with the wider availability of the Internet around 1993 that gave the means for players to be able to share their speedruns with online communities. Speedrunning has been generally an intrinsic part of video games since early games, similar to the chasing of high scores. ( Learn how and when to remove this template message) ( January 2017) ( Learn how and when to remove this template message) Unreliable citations may be challenged and removed.
Please help improve this article by looking for better, more reliable sources. Some of this section's listed sources may not be reliable.
Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a variety of games. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch.
Racing between two or more speedrunners is also a popular form of competition. Many online communities develop around speedrunning specific games community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.
For other uses, see Speedrun (disambiguation).