I keep the amount of miniatures small to make it easier to pull them out and put them away as locations change. I've found this is about as large as can be readily carried and pulled out for use in an RPG, even when a fairly large table is available. I generally try to keep these smaller than 20" x 30" and two sided. I will also collect a number of maps/grids/surfaces related to the setting where the campaign is taking place and try to have them ready to go.
In this case though, the use of non-essential miniatures is limited in practice. Special occasion play, basically.įor a more regular RPG campaign situation, I favor 2D map/surfaces/tiles as nice as I can make or afford, with the most appropriate minis I can find ( again, I may build the situation from the minis I own), with some spot terrain items, like furniture or vehicles added. This kind of play tends to be one-offs though. Either way, if I go to that extent, I'm planning an all day session ( or a couple of sessions), not a half hour or one-encounter type skirmish. I might build the scenario based on what I already have, or I might buy stuff to build the scenario I've come up with, or a bit of both. Given my first choice option, I like a large 3D table layout built for the scenario in mind with appropriate minis and terrain. ・You can also find your Order ID in the email that was sent to you when you purchased 'RPG MAKER UNITE'.I like the borderlands area between miniatures wargames and RPGs using miniatures ( I also like completely no minis needed or helpful RPGs*, but that's a different subject). ・Access your order history from your Unity Asset Store account and you can find your Order ID from the order history of 'RPG MAKER UNITE'. For subsequent launches, entering the order ID will not be necessary. (3) Upon successful authentication, the "3D Character Converter" will become usable.
(2) Start "3D Character Converter" and enter your Order ID. (1) Download the "3D Character Converter" from the download page of the official website of "RPG MAKER UNITE". URL: (*Note: When purchasing a VRM model from the market, please carefully check the terms and conditions of use set forth by the model producer before using the model.) SV-Battler Sprite: 64圆4 / 320x320 / 512x512 /ġ94 x 194 (RPG Maker Unite default SV-Battler sprite spec) Map Walker Sprite: 48x48 / 64圆4 / 128x128 / 256x256 /ĩ6 x 146 (RPG Maker Unite default Map Walker sprite spec) A RPG like map and SV-battle UI to confirm motion before exporting! Sliders to control the model's facial expressions to be exported into dialogue / event pictures A total of 5 Map Walker sprites and 18 Side-View battler sprite types can be exported. Compatible with most humanoid VRM models - whether self-created through 3D modeling software, VRM generation apps, or bought directly(*) from asset creators. An easy to use tool that converts 3D Humanoid type VRM models into 2D sprites for use in RPG Maker series, with just mouse clicks! With the version 1.00.03 update, "3D Character Converter" is now available for free to all purchasers of "RPG MAKER UNITE".Ĭonvert VRM format humanoid 3D characters into 2D anime sprites usable for RPG Maker series and RPG MAKER UNITE! Use this to add more creation freedom to your games! ■Free 3D Character Converter for『RPG MAKER UNITE』 Purchasers ・ Fixed an issue where if the attack type of a skill was "none," the "Attack State" of the traits was still applied. ・Fixed an issue in the HP display on the menu screen where the HP gauge appeared to have a slight remain when HP was 0. ・Fixed an issue where copied & pasted events resulted in duplicated names. ・Fixed the issue where selecting paste without selecting copy for weapon types, armor types, or equipment types duplicated the first item in the list. ・Fixed an issue that "null" was generated when a user chose "Paste" for the Skill Types with no data copied. ・Fixed an issue that "null" was generated when a user chose "Paste" for the Elements with no data copied. ・Fixed an error that occurred when performing copy & paste with the Custom States. ・Partial improvement of performance during map editing / outline editing / event editing. ・Improved the performance when adding, changing or deleting tile data. ・Improved the performance during mode changes. ・Improved startup processing for RPG MAKER UNITE projects. ・Fixed some of the known performance / optimization issues. As a result, its performance has become faster than the previous versions! Please refer to the images below for more details. We have continued to improve the performance of RPG MAKER UNITE since v1.00.02. August 31, Tokyo - Gotcha Gotcha Games (GGG) has announced the version 1.00.03 of RPG MAKER UNITE is updated today, August 31, 2023.